标题: [Unity 组件参考手册]组件:效果之光晕 [打印本页] 作者: . 时间: 2013-2-4 16:33 标题: [Unity 组件参考手册]组件:效果之光晕 Halos are light areas around light sources, used to give the impression of small dust particles in the air.
光晕(Halos)是光源周围的光线区域,常常用来表现在空气中的细小的灰尘颗粒的效果
A Light with a separate Halo Component
光线单独带有光晕组(Halo)件
Properties 属性
Color 颜色
Color of the Halo. 光晕的颜色
Size 尺寸
Size of the Halo. 光晕的大小
Halos use the Halo Texture set up in the Render Settings. If none is assigned, it uses a default one. A Light component can be setup to automatically show halo, without a separate Halo component.