A fairly easy to use spawner system.
Supports:
- Persistent spawning (keeps same amount of units spawned)
- Once (spawns only once)
- Wave (spawns in waves, once all are dead spawn again)
- Timed Waves (spawns in waves, based on time instead of kills)
- Time Split Waves (spawns in waves, once all are dead, waits time before respawn)
- Support for Pool Manager by Path-o-Logical