The Mouse Look action now gets the current rotation from the game object when activated. The old behavior reset the rotation to 0,0,0 when first entered, and then saved the last rotation between state changes. If you need that behavior, you can use Get Rotation to store the rotation when leaving the state and Set Rotation to restore the saved rotation.
Improvements
Improved feedback when a global variable can't be found. It will show up in the Editor Log and the Error Checker so you can quickly go right to the problem.
Added Call Method action. Lets you call methods on a MonoBehaviour with multiple parameters and store the return value in an FSM variable. NOTE: We're working on a custom action editor for this to make it even cooler!
Action Sequences. State setting to play each action in a state in turn. Each action must finish before the next one will start.
Added PropertyDrawer system for custom classes in actions.
Added "Find Script" to Action Editor and Action Browser menus.
Added Cut support to Copy/Paste. Use Ctr/Cmd+X.
Better search fields:
Ctrl-F to focus search field
Ctrl-A to select all
Escape to clear search
Option to search descriptions
Remembers state across compiles
Added Search to Template Browser and Global Variables Browser.
Improved copied state renaming. If the state has a numerical postfix it is incremented in the copy, preserving the number of digits. E.g., Anim 001 -> Anim 002
Added separate Preference to show/hide the FSM description. It used to be controlled by Show Comments in Graph View setting.
Get Fsm State Action: Made Store Result a Required Field. Added tooltips.
Better Global Variables usage counts.
Integrated latest version of Photon.
Bug Fixes
Temporarily disabled renaming of global variables and events. We will add this feature back in a future update when we add global Search and Replace.
Fixed editor resource bug where editor tried to load assets from the project's resources directory instead of the dll.
Fixed "Variable is used" string bug in Global Variables Window confirmation dialogs.
Fixed FSM selection changing on Play.
Fixed actions calling OnExit even if OnEnter was never called.
Fixed return type from FsmVar.GetValue() with bool types.
Fixed bug where Error Checker would de-focus active control when it found an error.