this is just a simple object with shadows and fog that just tend to look sweet.
first, we will create the object that we will light and make look cool.
1) create a cylinder with 0 caps, 50 sub axis, and 25 sub height. make it have a radius of 2 and height of 10. delete a random number of faces in the cylinder to make it look... holy. ( also delete the top and bottom cap)
[简要翻译]
这是一个简单的制作物体与图像光效的经典教程。
第一, 可以用这样的办法来制作我们心里想达到的光效。
1) 用maya创建一个, 轴为50, 和高为 25的圆柱。同时用布尔或者其他的办法制作出下图所示效果。
2) make sure that keep faces together (under polygons - tool options) is checked) then extude the obj about 1/3 of one of the default squares on the grid.
[简要翻译]
确定制作出的模型为一个整体 (在多角形 - 工具的选项之下检查) 然后 extude obj 大约 1/3
4)move the object up 5 units, then add a floor and texture them both with whatever textures or shaders you want (i used the bone and metalmania shaders from this site)
[简要翻译]
为模型创建一个贴图,并作为材质给模型加上
5)add a volume light, translate it on the y axis 5 units, scale it 15 in xyz. change it to your favorite color, set the intensity to 2.
[简要翻译]
添加和调整x;y;z三个轴向上的灯光
6)add light fog with default settings.
7)turn shadows on and set the resolution to 2000.
8)add a directional light with a intensity of .25 at an angle to counter the inner light.
9)render and enjoy
最终效果: