Primary UV set on books_obj_485 is incorrect and the secondary UV set is missing. Lightmapper needs UVs inside the [0,1]x[0,1] range. Skipping this mesh...
Choose the 'Generate Lightmap UVs' option in the Mesh Import Settings or provide proper UVs for lightmapping from your 3D modelling app.
UnityEditor.DockArea:OnGUI()
这是其中一个,所有错误形式都是这样的,共有一百多处,看了看大致就是说模型自带UV不正确,也没有次级UV通道,无法进行lightmapping,然后按照后面的提示,在.fbx的inspector中勾选了'Generate Lightmap UVs'选项,再选apply或者reimportall 时,软件就会卡死很久,然后自动退出。再次打开后.fbx的属性上'Generate Lightmap UVs'就已经被勾选了,但是尝试lightmapping还是同样的结果,请问一下问题可能出在哪里,是建模型的时候设置就有问题吗,有没有可供尝试的解决方案呢,不胜感激~