In this video for 3ds max we’ll continue working at the Controlling fire and flames tutorial series. This time we’ll focus on particle tweaks and flame setup.
Controlling Fire and Flames content:
Part 1:
In Controlling fire and flames tutorial we’ll talk about fire and smoke, but this time we’ll see how to manage it and controlling it using different way, particles and textures. We’ll prepare a really simple room environment, and we’ll try to have fire coming from a wall hole, moving thru the floor and then creating a big fire area. We’ll prepare a PFlow setup moving over a mesh to create particles that we’ll control the FumeFX fluid emission, and we’ll add an animated gradient ramp over the ground to create a bigger flame area.
Part 2:
In Part 2 of Controlling fire and flames we’ll start tweaking particle setup to have a better control over FumeFX flames later. Then we’ll start preparing 1st fire simulation tweaking FumeFX parameters to find good looking flame shape and look, we’ll check how it works with hi-res simulation too. Then we’ll create a new PFlow setup to control fire coming inside the room, using a FumeFX copy of previous simulation we’ll tweak some dynamic parameters to have a lower flame level and we’ll start adding smoke.