In this video for 3ds max we’ll talk about mesh disassembling done using Particle Flow, but this time we’ll focus on Particle Skinner modifier and Data Operator to do it.
In Disassembling a creature with PFlow tutorial we’ll disassemble the Abix character done by Pepeland using Particle Flow. To break it in pieces we’ll use Particle Skinner modifier controller by particles coming out from the character.
Basic idea is to have particles all over Abix and then have them flying away in a procedural way. To select the particles flying away, we’ll use a Data Operator that will check the emitter material color near every single particles and using its value it will change the particle speed. Emitter material will be controlled by an animated gradient ramp with noise applied on so we’ll be able to select particles in a procedural way. The selected particles will be sent to a new event to control animation and flying away behaviour. Rendering will be done using Mental Ray.