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标题:
用Shader实现夜视效果
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作者:
王者再临
时间:
2014-4-30 22:41
标题:
用Shader实现夜视效果
一个独特的效果实现,夜视效果,下面是代码:
////shaer:
Shader "Hidden/NightVision" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off Lighting Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
float4 frag (v2f_img i) : COLOR {
float4 c = tex2D(_MainTex, i.uv);
c.b = c.r*2;
c.g = c.b*2;
return c;
}
ENDCG
}
}
Fallback off
}
/////c# code for camera;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/NightVision")]
public class NightVision : ImageEffectBase {
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
Graphics.Blit (source, destination, material);
}
}
复制代码
作者:
uitgh
时间:
2014-5-28 11:06
呵呵谢谢楼主的
作者:
smg169
时间:
2014-7-20 00:14
感谢分享,学习下看看
作者:
青缕
时间:
2014-7-20 22:51
谢谢楼主
作者:
xizhenlong
时间:
2014-7-20 22:57
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