What you will learn
In this tutorial we will learn the basics of working in the Unreal Editor.We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry.
Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level. From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles.
课程内容:
01. Introduction and project overview 01:20
02. Creating a new project 04:37
03. Unreal Engine interface overview 06:31
04. Customizing the interface 07:26
05. Viewport navigation 06:29
06. Placing and manipulating actors 08:09
07. Utilizing advanced manipulation techniques 06:55
08. BSP geometry basics 08:27
09. The content browser 05:36
10. Blocking in the level 08:43
11. Cutting out windows 08:42
12. Finishing the blocking phase 08:05
13. Importing static mesh assets 08:45
14. Placing our walls 08:19
15. Finishing the outside walls 08:47
16. Finishing the room structure 09:42
17. Placing the doors and windows 10:39
18. Lighting basics 06:29
19. Material editor basics 07:13
20. Creating our first material 07:11
21. Creating a painted wood material 06:59
22. Finishing the painted wood material 07:38
23. Using parameters to set up instanced materials 07:12
24. Using instanced materials 09:37
25. Applying materials to our room 10:46
26. Lighting the environment 10:13
27. Creating a landscape 07:34
28. Adding foliage to the landscape 09:26
29. Set dressing basics 09:42
30. Finalizing the visuals 03:38
31. Creating a toggleable light 10:47