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标题: PUN Sky Arena 1.1 [打印本页]

作者: 狂风大尉    时间: 2014-6-30 20:38
标题: PUN Sky Arena 1.1

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Requires Unity 4.3.1 or higher.

[backcolor=rgba(255, 255, 255, 0.6)]HOW TO BUILD A CO-OP SPACE SHOOTER
Photon Indie Power Tutorial - Made by Hammer Labs

[backcolor=rgba(255, 255, 255, 0.6)]INTRO SALE: buy today for $10 (instead of $25) and get Tutorial Part 2 for FREE.

This tutorial series [backcolor=rgba(255, 255, 255, 0.6)]contains selected core elements from the full game "Sky Arena". It [backcolor=rgba(255, 255, 255, 0.6)]DOES NOT include ALL source and assets from the full version. You can download to play the full game for free here.

[backcolor=rgba(255, 255, 255, 0.6)]ALL PARTS INCLUDE TUTORIAL VIDEOS + SOURCE CODE + ASSETS.
Photon Unity Networking Free is included in this package.

[backcolor=rgba(255, 255, 255, 0.6)]+ PART 1 CONTENTS (released) +
[backcolor=rgba(255, 255, 255, 0.6)]OnPhotonSerializeView
- learn how to continually synchronize GameObjects between multiple online clients
- Useful for objects like player characters, enemies, moving obstacles etc.
[backcolor=rgba(255, 255, 255, 0.6)]RPCs
- How to synchronize one-off events that happen at a specific time
- This handles events like shooting lasers or picking up powerups from the scene
[backcolor=rgba(255, 255, 255, 0.6)]SceneObjects
- We show you how Photon differentiates between different types of GameObjects
- Create important objects that down belong to a player like doors, pickups or enemies

[backcolor=rgba(255, 255, 255, 0.6)]+ PART 2 CONTENTS (release planned for June '14) +
[backcolor=rgba(255, 255, 255, 0.6)]Chat
- Using Photon Chat
- Independent of rooms and filtered by channel
[backcolor=rgba(255, 255, 255, 0.6)]Custom Properties
- Can be used for rooms and players
- Used to synchronize data between all clients like player- or team scores
[backcolor=rgba(255, 255, 255, 0.6)]Multiple Maps
- How to sync loading
- Using them in matchmaking
[backcolor=rgba(255, 255, 255, 0.6)]Game Modes
- Capture the Flag
- Free For All Deathmatch
- Team Deathmatch
- Matchmaking with game modes
[backcolor=rgba(255, 255, 255, 0.6)]Lag Compensation
- Fast-forward to catch up for incoming stuff
- Sending input immediately but delaying it locally, etc.
- Using the synced time
- Rewinding the simulation locally to confirm an event at a certain time

PUN_Sky_Arena_v1.1_(Apr22_14).rar

13.63 MB, 下载次数: 165


作者: hariboot    时间: 2014-6-30 21:38
雷锋啊,1块钱
作者: hyui    时间: 2014-6-30 21:46
Thanks for sharing !
作者: omgomg2014    时间: 2014-7-1 00:22
Great share!
作者: wusky751023    时间: 2014-7-1 03:12
原來是教程
感謝狂風大尉大人!@@
作者: Kadina    时间: 2014-7-1 08:26
Thanks for sharing !
作者: texfill    时间: 2014-7-1 09:53
Thanks for sharing !
作者: wucnj    时间: 2014-7-1 10:01
感谢分享!!!
作者: libufan    时间: 2014-7-1 10:37
谢谢分享
作者: heise    时间: 2014-7-1 15:56

雷锋啊,1金币
作者: Icestar    时间: 2014-7-1 19:27
谢谢分享
作者: animan    时间: 2014-7-2 08:51
谢谢分享。。。。。。。。。。。
作者: uitgh    时间: 2014-7-2 14:08
好东西的啊 谢谢了
作者: 我不再年轻    时间: 2014-7-5 21:01
感谢分享!
作者: may    时间: 2014-7-7 10:48
这个不错,谢谢
作者: kikkik7000    时间: 2014-7-10 08:31
Thanks for sharing !
作者: aitaiwanmei    时间: 2014-7-25 13:36
好人,刚在assetstore看到
作者: yangjianhui6    时间: 2014-7-26 10:40
Thnkx for share )
作者: 我不再年轻    时间: 2014-7-26 11:00

Thanks for sharing
作者: emresadol    时间: 2016-6-19 19:55
Thank you brother, have fun ! )
作者: dang050    时间: 2016-11-24 01:29
赞,支持下,来学习啦。




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