标题: Creating Professional Studio Game Assets for Production in 3ds Max and Unity [打印本页] 作者: ZackD 时间: 2014-9-1 22:47 标题: Creating Professional Studio Game Assets for Production in 3ds Max and Unity
Duration 2h 4m Project Files Included MP4 - 两个小时的教程并附带源文件
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting.Finally we'll look at real world examples of how Camouflaj Game Studio creates content for their game Republique. We'll have actual in game assets at our disposal that we can then evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio.
教程内容:
01. Introduction and project overview
02. Using Maxstart files to speed up the workflow
03. Increasing productivity by customization
04. Working smarter with TurboSmooth Pro
05. Applying Texel Density with TexTools
06. Moving from 3D Max to UVLayout in under 2 seconds
07. Creating actions to save hours of production time
08. Implementing naming conventions to increase productivity
09. Establishing asset scale before authoring textures
10. Critical thinking and fundamentals of asset creation
11. Achieving better results with texture compression
12. Compressing textures to achieve Texel Density and save memory
13. Conforming UV's to Texel Density standards
14. Transforming a standard prop to a hero asset