- Zero baking time
- Beautifully compatible with procedural scenes
- Revolutionary ray-based LOD system
- IOC + LOD / IOC only / LOD only
- Lights and Particle Systems Occlusion Culling
- Unity Terrain Occlusion Culling *
- Full support of Occludees
- Full support of realtime shadows
- Full support of dynamic batching
- Extremely easy to use, yet remarkably powerful
- Astoundingly big scenes on mobile devices without killing their tiny cpus/gpus :-)