Simple yet flexible in-game frames per second counter with advanced features:
Fps Counter
- Average, Min / Max and MS values
- custom colors within 3 customizable intervals
Memory Counters
- total private, allocated & mono memory
- optional Precise mode for additional accuracy
Device Info Counter
- CPU: model, cores count
- GPU: model, API, shader model, fillrate & VRAM
- RAM: total RAM on current device
- SCR: resolution, refresh rate, window size, DPI
Common features
- optional background (invisible) mode
- flexible counters anchoring
- smart "dirty" update system
- global hotkey to enable / disable plugin
- independent update intervals
- force FPS to simulate low-end device for tests
- custom colors for each counter
- custom common font, spacing, pixel offsets
- and more! (see inspector screenshot)
Fully customizable both from inspector and code using fully documented API.
Has tiny footprint and simple one-step setup.
- works both on desktop and mobile
- works both with Unity Free and Pro
- micro mscorlib and .NET subset friendly
- full API documantation
- full sources