纳金网

标题: SpriteSharp — Mesh Optimizer 2.2 - 优化图集的专用插件 [打印本页]

作者: may    时间: 2016-5-21 07:47
标题: SpriteSharp — Mesh Optimizer 2.2 - 优化图集的专用插件

QQ截图20160521074220.png
8638854b-6128-41ff-add9-4f44bf1116bf_scaled.jpg
c916bce8-e417-44ef-a18f-9514c05106fc_scaled.jpg
c2aba300-86e5-4d48-a1c7-3a9124d09743_scaled.jpg
82a514d4-8ade-434e-bef2-c9288416e8a7_scaled.jpg
89f5367f-c499-411e-b46b-9be4be97498c_scaled.jpg
6404c251-b8ec-4d9b-a56e-4fd7e0b0c57b_scaled.jpg

Requires Unity 5.0.0 or higher.

SpriteSharp is an efficient solution for generating better meshes for sprites, helping reduce your 2D scene total polygon count, draw call amount, overdraw and CPU load.

SpriteSharp extends built-in Unity mesh generation with tweakable options, allowing you to get the best performance out of your 2D game.

See the comparisons images, they speak for themselves!

Highlights:
- NEW! Precise and Alpha Separationprocessing methods for even less overdraw.
- NEW! Per-project sprite mesh settings.
- NEW! Unity Cloud Build support.
- Seamless Unity editor integration.
- Achieves lower CPU load and fewer draw calls.
- Especially useful when working on complex scenes and developing for mobile platforms, where overdraw is often a problem.
- Fast processing even for complex sprites.
- Includes both compiled DLL and source code for your convenience.

Supports Unity 5.0 and newer, both Personal and Pro.


SpriteSharp.rar

934.19 KB, 下载次数: 269


作者: mimiX    时间: 2016-5-21 08:25
感谢分享了
作者: 温顺小绵羊    时间: 2016-5-21 18:16
感谢分享
作者: lphyon    时间: 2016-5-30 10:45
感谢分享
作者: symanl    时间: 2016-6-24 15:45
谢谢分享            
作者: lopezycj    时间: 2016-6-27 14:22
感谢分享了
作者: zhaoguanghui    时间: 2016-6-27 18:00

感谢分享了
作者: dxxds    时间: 2016-8-12 19:32
感谢分享
作者: dang050    时间: 2016-9-30 01:56
这个很特别,以后会用到
作者: liaoxin    时间: 2016-12-9 15:02
谢分享谢分享




欢迎光临 纳金网 (http://wwww.narkii.com/club/) Powered by Discuz! X2.5