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标题: Learning to Texture for Games - 学习游戏场景的贴图教程 [打印本页]
作者: 烟雨 时间: 2018-7-17 16:17
标题: Learning to Texture for Games - 学习游戏场景的贴图教程
Learning to Texture for Games
MP4 | Video: 720p | Duration: 4:22:37 | English | Subtitles: VTT | 2080.1 MB
Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.
Topics include:
Introducing texture tiling
Stacking polygons in an unwrap
Establishing base colors
Establishing realism with age and wear
Cleaning up seams and joints in textures
Creating dents and scratches
Working with normal maps
Sculpting detail
Baking occlusion for rust and dirt
Working with value and color for incandescence
Faking reflection
Painting skyboxes
学习纹理游戏
MP4视频:| 720p |持续时间:4:22:37 |英语|字幕:VTT | 2080.1 MB
现实和令人信服的纹理带来视频游戏的生活。Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. 作者Adam Crespi股份技术从和烘焙纹理渲染高多边形对象建模参考照片画。他的工作流程侧重于优化平铺和重用的纹理,既可以作为独立的纹理,也可以作为多个对象上使用的纹理表的一部分。
主题包括:
引入纹理拼接
在打开堆叠多边形
建立基地的颜色
建立与年龄和磨损的现实主义
清理接缝和接缝的纹理
创建凹痕和划痕
使用法线贴图
雕刻的细节
烘烤除锈防锈
与白炽的价值和色彩的工作
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