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标题: Hx Volumetric Lighting 1.3.7 - 创造效果惊人的体积光插件 [打印本页]
作者: may 时间: 2019-12-14 18:21
标题: Hx Volumetric Lighting 1.3.7 - 创造效果惊人的体积光插件
需要Unity 5.1.4或更高版本。
Hx体积照明是在Unity场景中获得高质量体积照明的最简单方法,通过光线和可变密度雾增加深度和真实感。它很容易使用和高效运行。
特征
•支持阴影投射灯
•支持多种灯光 - 点光源,聚光灯和方向灯的任意数量和组合。
•动态 - 您可以实时移动灯光。
•使用自己的粒子发射器或3D噪音改变空气密度。
•使用高度雾来获得低雾的外观。
•米氏散射更实际的结果
•支持透明度。
•支持轻型饼干。
•通过高级上采样支持低分辨率渲染,允许更快的帧率。
• 使用方便。只需在相机上放下几个脚本并点亮即可。
要求
•转发/延迟渲染路径。
•Directx 9 / OpenGL3及以上版本。
•着色器模型3及以上。
•桌面和控制台支持(手机不支持) - 这个功能不支持手机的哦
•自定义透明度着色器将需要修改
Hx Volumetric Lighting is the easiest way to get high quality volumetric lighting in your Unity scene, adding depth and realism with rays of light and fog of variable density. It's easy to use and runs efficiently.
Features
• Supports Shadow casting lights
• Supports multiple lights - any number and combination of point lights, spot lights, and directional lights.
• It's dynamic - you can move lights around in real-time.
• Vary the air density with your own particle emitters or 3D noise.
• Use height fog to get a low hanging fog look.
• Mie scattering for more realistic results
• Supports transparency.
• Supports light cookies.
• Supports low resolution rendering with advanced up-sampling, allowing faster framerates.
• Easy to use. Just drop a few scripts on your camera and lights.
Requirements
• Forward/deferred render Path.
• Directx 9/OpenGL3 and above.
• Shader Model 3 and above.
• Desktop and console support.(mobile is not supported) - 这个功能不支持手机的哦
• Custom transparency shaders will need to be modified
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Hx Volumetric Lighting 1.3.7.zip
4.83 MB, 阅读权限: 20, 下载次数: 57
作者: soft_koko 时间: 2020-10-29 16:19
谢谢楼楼,下来学习下
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