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标题: 类似切西瓜功能扩展Shatter Toolkit [打印本页]

作者: 会飞的鱼    时间: 2012-3-14 14:34
标题: 类似切西瓜功能扩展Shatter Toolkit
这个扩展蛮不错的,不知道实现原理是什么,完全可以用来做一个切西瓜的游戏了,分形的效果真不错,当然,这是个收费的unity3d扩展插件!


So, I'm finally finished with my latest project! Here is the description from the asset store:
The Shatter Toolkit enables you to easily shatter or split any game object dynamically in real-time, whether you want to smash walls or slice fruits. The toolkit creates the necessary geometry, fills the holes and instantiates the new game objects for you.
One line of code shatters or splits a game object and no scripting is required if you use the bundled helper-scripts.
FEATURES
- Split game objects by specifying an array of planes
- Shatter game objects by specifying a point
-- Internally splits the game object in randomly generated planes passing through the point
- Fills the holes (cut area) in the mesh after a split, if enabled
- Tweakable uv mapping for the cut area
-- WorldUvMapper - repeats a texture a number of times per world-unit
-- TargetUvMapper - maps the cut area to a specific part of the texture
- Includes an advanced triangulator, useful in many areas of game development

具体可到此插件的官网上看:点此打开




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