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本技术问答分享的是Quest3D灯光与相机问题: 问:我通过窗口改变相机矢量大小,结果场景中项目看起来像一个正确的方面,但确实一个错误的照明方式。如何修复它吗?(翻译非常难堪~)
I change the camera size vector by window aspect radio,so the objects in the scene looks like a right aspect, but the lighting in a wrong way. see attach, how to fix it? when the window aspect radio changes, the light's facula not alway a circle. cgr,请附件下载 答:Maybe it's a "bug", the camere scale factor doesn't affect the light. 也许它是个BUG。 更多技术问答分享尽在Wweb3D纳金网http://www.narkii.com/ |
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