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[Unity 组件参考手册]iOS:资源服务器指南

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发表于 2013-2-19 17:10:55 |只看该作者 |倒序浏览
Unity Asset Server Overview
Unity资源服务器概述The Unity Asset Server is an asset and version control system with a graphical user interface integrated into Unity. It is meant to be used by team members working together on a project on different computers either in-person or remotely. The Asset Server is highly optimized for handling large binary assets in order to cope with large multi gigabyte project folders. When uploading assets, Import Settings and other meta data about each asset is uploaded to the asset server as well. Renaming and moving files is at the core of the system and well supported.Unity资源服务器是一个集成在Unity中的图形用户界面的资源与版本控制系统。这意味着团队成员可以在一个项目中使用不同的电脑直接或间接地一起工作。资源服务器针对巨大二进制资源的管理进行了高度优化,用于处理巨大的数十亿字节的工程文件夹。当上传资源的时候,对于每一个资源的导入设置和其他元数据也上传到资源服务器。重命名和移动文件在系统核心中被很好的支持。It is available only for Unity Pro, and is an additional license per client. To purchase an Asset Server Client License, please visit the Unity store at http://unity3d.com/store它只在Unity Pro版本中可用,并且对每个客户端有附加的许可条件。如要购买一个资源服务器客户端许可证,请访问Unity商店http://unity3d.com/store。
New to Source Control?
对源码控制不了解?If you have never used Source Control before, it can be a little unfriendly to get started with any versioning system. Source Control works by storing an entire collection of all your assets - meshes, textures, materials, scripts, and everything else - in a database on some kind of server. That server might be your home computer, the same one that you use to&nbsp***n Unity. It might be a different computer in your local network. It might be a remote machine colocated in a different part of the world. It could even be a virtual machine. There are a lot of options, but the location of the server doesn't matter at all. The important thing is that you can access it somehow over your network, and that it stores your game data.如果你以前从未用过源码控制,任何的版本系统都会显得有一点不友好。源码控制是将你所有资源(网格模型,贴图,材质,脚本和所有其他资源)存储为某种服务器上一个数据库中的条目集合。这个服务器可能是你的家用电脑,跟你运行Unity的是同一台机器。也可能是你本地网络中一台不同的电脑。还可能是世界上放在不同地方的远程机器。还可能是一台虚拟机器。这里有很多选择,但服务器的位置已经不重要了。重要的是可以通过你的网络访问它,而它存储了你的游戏数据。In a way, the Asset Server functions as a backup of your Project Folder. You do not directly manipulate the contents of the Asset Server while you are developing. You make changes to your Project locally, then when you are done, you Commit Changes to the Project on the Server. This makes your local Project and the Asset Server Project identical.在某种程度上,资源服务器的功能只是你的工程文件夹的备份。当你开发的时候你不用直接的操作资源服务器上的内容。你改动了你本地的工程,然后当你完成工作时,你可以提交改动到服务器上的工程。这将使你的本地工程和资源服务器的工程保持一致。Now, when your fellow developers make a change, the Asset Server is identical to their Project, but not yours. To synchronize your local Project, you request to Update from Server. Now, whatever changes your team members have made will be downloaded from the server to your local Project.现在,当你的开发者同事做了一个改动,资源服务器将与他的工程同步,而不是你的。如要同步你的本地工程,你需要从服务器上更新(Update from Server)。现在,不管你的团队成员们做了些什么改动你都可以从服务器将改动下载到本地项目。This is the basic workflow for using the Asset Server. In addition to this basic functionality, the Asset Server allows for rollback to previous versions of assets, detailed file comparison, merging two different scripts, resolving conflicts, and recovering deleted assets.这是使用资源服务器的基本工作流程。除了基本功能之外,资源服务器允许回滚到资源以前的版本,文件具体细节的比较,融合两个不同的脚本,解决冲突,和恢复已经删除的资源。The rest of this guide explains how to deploy, administrate, and regularly use the Asset Server.这份指南的其他部分描述了如何部署,管理,和常规使用资源服务器    Setting up the Asset Server 设置资源服务器
    Daily use of the Asset Server 资源服务器的日常使用
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