- 最后登录
- 2017-9-18
- 注册时间
- 2011-1-12
- 阅读权限
- 90
- 积分
- 12276
- 纳金币
- 5568
- 精华
- 0
|
1 Introduction
High Dynamic Range (HDR) images are common in computer
graphics. In these images, speckles can appear for various reasons,
such as high variance for Monte-Carlo-based rendering engines.
These speckles are responsible for large artefacts if nonrobust
post-processing methods are used, such as tonemapping operators
relying on a maximal or average luminance value. Ensuring
that all post-processing operators are robust is tedious, therefore
we propose to handle these speckles before any other processing is
done. This way, we ensure that any HDR image post-processing
pipeline produces acceptable results.
In the specific case of Monte-Carlo-based rendering, sample-space
methods such as [DeCoro et al. 2010] or [Pajot et al. 2011] process
the samples during the rendering process to detect those that
can cause bright spots. These methods pre-suppose a stochastic
rendering method with known properties such as samples independence,
but provide a complete control over the committed error.
Image-based methods are not based on any asumption on the way
the image is produced. In addition of being more general, they require
less computational power and are often easier to integrate in
an image-production pipeline.
A popular image-based method to remove speckles is to use
bilateral-filtering or more specific versions [Xu and Pattanaik
2005], but these methods induce a noticeable blur and artefacts
(Figure 3, 3rd row and Figure 4, 3rd row). Our method is an imagebased
method, but it is designed to not induce any blur nor artefacts.
Our approach consists of two steps: we first detect speckles, and
then recons***ct them using pixels not tagged as speckles. This
is highly different from (bilateral-) filtering methods, which process
all pixels the same way, recons***cting each pixel using all
their neighbours. Our method does not introduce blur, naturally
preserves edges and thin image features, yielding an artefact-free
recons***ction. |
|