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简单介绍一下代码
GUIUtility.RotateAroundPivot (6*Time1, Vector2(103, 200))为旋转GUI的代码,第一个参数为旋转的角度,第二个参数为旋转的中心点,在它之下的GUI元素都会执行该旋转,例如图片、文字等。当你只想旋转某一GUI元素而其他元素不旋转事就得给它一个停止旋转的代码,很简单,停止旋转时给它一个反向的角度,ok。- var Tu1 : Texture2D;
- var Time1 : float = 0;
- function FixedUpdate () {
- Time1 += Time.deltaTime;
- }
- function OnGUI () {
- GUI.Label(Rect(250,170,161,62),getTime(Time1));
-
- GUIUtility.RotateAroundPivot (6*Time1, Vector2(103, 200));
- GUI.DrawTexture(Rect(100,100,6,100),Tu1);//秒针
- GUIUtility.RotateAroundPivot (-6*Time1, Vector2(103, 200));
-
- GUIUtility.RotateAroundPivot (0.1*Time1, Vector2(103, 200));
- GUI.DrawTexture(Rect(100,120,6,80),Tu1);//分针
- GUIUtility.RotateAroundPivot (-0.1*Time1, Vector2(103, 200));
-
- GUIUtility.RotateAroundPivot (0.1/60*Time1, Vector2(103, 200));
- GUI.DrawTexture(Rect(100,140,6,60),Tu1);//时针
- GUIUtility.RotateAroundPivot (-0.1/60*Time1, Vector2(103, 200));
- }
- function getTime(time : float) : String{
- if(time<0){
- return "00:00:00";
- }
- var lastTime : String = "";
- var hour = Mathf.FloorToInt(time/3600%24);
- if(hour/10 >=1){
- lastTime+="" + hour;
- }else{
- lastTime +="0" + hour;
- }
- var minute = Mathf.FloorToInt(time/60%60);
- if(minute/10 >=1){
- lastTime+=":" + minute;
- }else{
- lastTime +=":0" + minute;
- }
- var second = Mathf.FloorToInt(time%60);
- if(second/10 >=1){
- lastTime+=":" + second;
- }else{
- lastTime +=":0" + second;
- }
- return lastTime;
- }
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