查看: 871|回复: 0
打印 上一主题 下一主题

[教程] Learning to Texture for Games - 学习游戏场景的贴图教程

[复制链接]

9903

主题

126

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
53480
精华
316

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2018-7-17 16:17:06 |只看该作者 |倒序浏览
1517419105184056.jpg

Learning to Texture for Games

MP4 | Video: 720p | Duration: 4:22:37 | English | Subtitles: VTT | 2080.1 MB

Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk maya, Mudbox, and Adobe photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.

Topics include:

Introducing texture tiling
Stacking polygons in an unwrap
Establishing base colors
Establishing realism with age and wear
Cleaning up seams and joints in textures
Creating dents and scratches
Working with normal maps
Sculpting detail
Baking occlusion for rust and dirt
Working with value and color for incandescence
Faking reflection
Painting skyboxes
学习纹理游戏
MP4视频:| 720p |持续时间:4:22:37 |英语|字幕:VTT | 2080.1 MB
现实和令人信服的纹理带来视频游戏的生活。Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. 作者Adam Crespi股份技术从和烘焙纹理渲染高多边形对象建模参考照片画。他的工作流程侧重于优化平铺和重用的纹理,既可以作为独立的纹理,也可以作为多个对象上使用的纹理表的一部分。

主题包括:

引入纹理拼接
在打开堆叠多边形
建立基地的颜色
建立与年龄和磨损的现实主义
清理接缝和接缝的纹理
创建凹痕和划痕
使用法线贴图
雕刻的细节
烘烤除锈防锈
与白炽的价值和色彩的工作


游客,本帖隐藏的内容需要积分高于 20 才可浏览,您当前积分为 0

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-9-21 00:43 , Processed in 0.357752 second(s), 32 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部