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Tsukasa Takenaka, assistant producer, recently revealed that the concept and story of
Resident Evil: Revelations
existed long before they got their hands on the 3DS and it was only when they saw what the 3DS was capable of that they knew they wanted to create it for that system.
Speaking to
Gamasutra
, Takenaka revealed that it's not just this
Resident Evil
game that was planned before choosing a platform and that various games see this process.
“Someone’s always thinking about a new Resident Evil game, or something interesting that we could do, so I would say that there was the idea for a Resident Evil game that ended up being the core of Revelations before we had the new hardware; then, as soon as we get it in our hands and see what it’s capable of, all of those ideas really take shape.
Takenaka then went onto say how the 3DS is helping this
Resident Evil
to be the scariest yet with its stereoscopic 3D and sound quality. The 3D does not hinder gameplay, it improves it. Takenaka revealed how this level of immersion could not be achieved on a 2D screen.
“A lot of it is visual, but with that added dimension — you kind of going into the game, the feeling of presence in the game — really does enhance the horror in a way that you can’t really do with just a 2D screen.”
He then went onto talking about the improved sound quality of 3DS. Whilst he cites that the 3DS speakers aren't especially up to the task he does say that if you plug in a pair of headphones then you are really drawn into the whole experience.
“Also, the sound of the 3DS is really, really great. Certainly, if you’re really wanting to immerse yourself in an environment, maybe the speakers of the 3DS aren’t 100 percent up to the task, but if you get some headphones, and experience the environment that way, it’s really quite immersive.”
What do you make of the comments made by Tsukasa Takenaka? Are you looking forward to
Resident Evil Revelations
?
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