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重点是yield和StartCoroutine的使用
using UnityEngine;
using System.Collections;
public class MainBoardTop : MonoBehaviour
{
public Texture2D Logo;
public Texture2D SysInfo;
public Texture2D FriInfo;
public Texture2D IcoHelp;
public GUIStyle style;
public GUIStyle pathStyle;
private bool displaySysLabel = false;
private bool displayFriLabel = false;
IEnumerator Start()
{
yield return StartCoroutine(flashSysLabel());
yield return StartCoroutine(flashFriLabel());
}
IEnumerator flashSysLabel()
{
while(true)
{
displaySysLabel = true;
yield return new WaitForSeconds(0.5f);
displaySysLabel = false;
yield return new WaitForSeconds(0.5f);
}
}
IEnumerator flashFriLabel()
{
while(true)
{
displayFriLabel = true;
yield return new WaitForSeconds(0.5f);
displayFriLabel = false;
yield return new WaitForSeconds(0.5f);
}
}
void OnGUI()
{
GUI.BeginGroup(new Rect(0, 0, 300, 100));
GUI.Button(new Rect(3,5,37,37),Logo,style);
GUI.Button(new Rect(45,8,150,15),"test",pathStyle);
if(displaySysLabel == true)
{
GUI.Label(new Rect(45,25,16,16),SysInfo,style);
}
GUI.Label(new Rect(61,25,16,16),"0",style);
if(displayFriLabel == true)
{
GUI.Label(new Rect(77,25,16,16),FriInfo,style);
}
GUI.Label(new Rect(93,25,16,16),"0",style);
GUI.Label(new Rect(108,25,16,16),IcoHelp,style);
GUI.EndGroup();
}
}
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