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[渲染专区] SolidAngle Maya to Arnold v1.3.1.1 for Maya 2015-17 Win/Mac/Linux

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发表于 2016-9-22 14:14:50 |只看该作者 |倒序浏览

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Arnold for maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features

-Seamless integration with Maya shapes, cameras, lights and shaders.
-Image Based Lighting support, including a state of the art physical sky.
-Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
-Support for volume rendering with Maya Fluids.
-Support for Maya Hair and nHair.
-Particles and nParticles support, including particle instancer.
-Defer the creation of geometry at render time with the Stand-in placeholder nodes.
-Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
-Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
-XGen integration.
-Texturable geometric lights.
-Deep EXR.
-Rendering of curves.

*HOW TO INSTALL/RUN THIS RELEASE*

1 - Unpack the release into a directory of your choice.
2 - Run the installer and install it.
3 - See included amped.txt.
4 - Enjoy this fine AMPED release, but buy it if you will use it.
5 - As always, make sure to have a firewall to block outbound connections.

SolidAngle Maya to Arnold v1.3.1.1 for Maya 2015-17 WinMacLinux.rar

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