- 最后登录
- 2019-12-25
- 注册时间
- 2012-8-24
- 阅读权限
- 90
- 积分
- 71088
- 纳金币
- 52336
- 精华
- 343
|
- using UnityEngine;
- using System.Collections;
- public class skin : MonoBehaviour {
- public GUISkin myGUISkin;
- private Rect windowRect;
- //private Vector2 pos;
- private bool flag=false;
- //private bool kaiguan=false;
- private Vector3 world;
- Vector3 screenPos;
- // public GameObject a;
- string info ="dfwf";
- // Use this for initialization
- void Start () {
- }
-
- // Update is called once per frame
- void Update () {
- //if (Input.GetMouseButton (0)) {
- Vector3 mouseposition = Input.mousePosition;
- windowRect = new Rect (mouseposition.x+10, mouseposition.y+10, 200, 100);
- //}
- }
- void DoMyWindow(int windowID){
- GUI.skin.label.fontSize = 20;
- GUI.Label (new Rect (10, 10, 110, 110),info);
- }
- void OnGUI(){
- if (flag) {
- GUI.skin = myGUISkin;
- windowRect = GUI.Window (0, windowRect, DoMyWindow, "数据");
- }
- }
- void OnMouseEnter()
- {
- flag = true;
- }
- //鼠标移开显示空
- void OnMouseExit()
- {
- flag = false;
- }
- }
复制代码 |
|