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Requires Unity 5.3.6 or higher.
[Website, Documentation, Forums]
[Unity Forums]
SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.
Feature Highlights:
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• Take Control with unparalleled Realtime Scrubbing, Visual Feedback and deterministic Layer-Based sampling.
• Direct cutscenes with an intuitive camera Shot System, while making moving shots without a hassle. Create transitions, automatic blend in/out of gameplay and render from a single consistent Render Camera, thus keeping all image effects like Color Correction or AO applied the same.
• Animate anything within a familiar Curve Editor and manage animation keys easily, within an intuitive DopeSheet Editor.
• Animate action clip parameters directly within the clips, in a similar fashion to animation software like After Effects and achieve much more in less time.
• Work with Auto-Keying or Manual-Keying modes similar to most animation software.
• Visualize and edit animation Motion Trails directly within the 3D Scene View.
• Playback Animation Clips on top one another, or smoothly cross-blend between them, using an advanced layer-based Animation Track system.
• Take Advantage of direct Mecanim Animation Clip playback without the need to create a Controller, while also using animation re-targeting and root motion.
• Playback Audio Clips while taking advantage of Unity's new audio mixer for finer control and applied effects.
• Utilize a variety of action clips included for animating lighting, time, fog, particles, 2D sprites, facial expressions, head look-at, subtitles, image overlays, pathfinding and much more with full scrub control and realtime editor feedback.
• Work with Virtual Actor References and prefab actor instances automatically and without a hassle.
• Reuse made Cutscenes by animating actor properties and clip parameters in local Cutscene Space.
• Utilize the new Alembic Track, importing alembic files and for creating high-end Unity cinematics.
• Render to GIF, MP4, PNG or EXR image sequence in editor or runtime. (optional)
• Organize and re-organize cutscenes with Time Sections, or use SubCutscenes similar to After Effects PreCompositions.
• Play cutscenes in any way possible. Play Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
• Extend and create custom action clips with ease, using a clean and well documented API.
• Publish to all platforms.
• Full Source Code Included.
• VR Supported.
• And much more...
Available Integrations:
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• NodeCanvas.
• FlowCanvas.
• Dialogue System for Unity.
• Adventure Creator.
• Playmaker.
• Spine. (Realtime Preview)
• LipSync. (Realtime Preview)
• FinalIK. (Realtime Preview)
• Cinematic Image Effects. (Realtime Preview)
• More to come...
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