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Any GameObject that has an avatar will also have an Animator component, which is the link between the character and its behavior.只要包含有avatar的GameObject,就会包含一个动画组件,用来关联角色和他的动作。The Animator component references an Animator Controller which is used for setting up behavior on the character. This includes setup for State Machines, Blend Trees, and events to be controlled from script.动画组件引用了一个动画控制器组件,用来设置角色的行为。包括对状态机、动画混合树和在脚本中控制的事件。
[Properties 属性]Controller 控制器
The animator controller attached to this character
附加到角色的动画控制器
The Avatar for this character.
角色的Avatar
Apply Root Motion 应用根动作
Should we control the character's position from the animation itself or from script.
从动画自身来控制角色位置还是通过脚本控制
Animate Physics 动画物理
Should the animation interact with physics?
动画是否涉及物理?
Culling Mode 动画物理
Culling mode for animations 动画的消隐模式
Always animate 总是动画
Always animate, don't do culling 总是动画,不进行消隐
Based on Renderers 基于渲染器
When the renderers are invisible, only root motion is animated. All other body parts will remain static while the character is invisible.
当渲染器不可见的时候,只有根动作是动画的。在角色不可见的同时,其他身体部分将保持静止。
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