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You can view and set up character behavior from the Animator Controller view (Menu: Window > Animator Controller).通过动画控制器视图(菜单:Window> Animator Controller),你可以查看和设置角色行为。An Animator Controller can be created from the Project View (Menu: Create > Animator Controller). This creates a .controller asset on disk, which looks like this in the Project Browser从项目视图可以创建一个动画控制器(菜单: Create > Animator Controller)。这会在磁盘上创建一个.controller资源,就像在项目浏览器里面看到的一样(如下)Animator Controller asset on disk
在磁盘上的动画控制器资源After the state machine setup has been made, you can drop the controller onto the Animator component of any character with an Avatar in the Hierarchy View.在设置好如下图的状态机之后,你可以在层级视图中,将某个动画控制器放到任何一个角色的动画器组件上面,只要角色包含有Avatar。The Animator Controller Window 动画控制器窗口 The Animator Controller Window will contain动画控制器窗口包括: The Animation Layer Widget (top-left corner, see Animation Layers)
动画层小部件(右上角,参见动画层)
The Event Parameters Widget (bottom-left, see Animation Parameters)
事件参数小部件(左下角,参见 动画参数 )
The visualization of the State Machine itself.
状态机自身的可视化 Note that the Animator Controller Window will always display the state machine from the most recently selected .controller asset, regardless of what scene is currently loaded.请注意:动画控制器窗口总是显示最近选择的.controller资源的状态机,不管当前场景是什么场景。【来源:互联网】
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