Info:
https://www.assetstore.unity3d.com/#/content/7038
[size=10.909090995788574px]Handling splines the easy way:
* Create curves (Linear, Bezier, Catmul-Rom, Kochanek-Bartels with local TCB control) in the editor and at runtime
* Advanced editing tools like Join/Split/Connect/Group
* Get position, tangent, orientation and custom values for any spline point by relative (F) or absolute (units) distance
* Extrude shapes and meshes or create meshes from curves
* Clone transform sets along a curve to build chains, fences etc...
* Designed for speed: almost all data can be precached and linear interpolated later on
* Full featured API: Design time? Runtime? Doesn't matter!
* Free Addons for playMaker and Magical Box
* Fully documented C# Source, Examples, Online Manual & Support Forum
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