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Requires Unity 5.2.0 or higher.
This system allows you to easily add line of sight / field of view visualization to your project. All rendering is done on the GPU, making this system incredibly fast and allowing an unlimited amount of line of sights sources.
It is perfectly suited for top-down stealth or action games, but also works from other viewpoints and in other type of games. The effect can be tweaked to achieve any desired visual style.
Main Features:
- Customization: Customize the effect so that it matches the visual style of your project seamlessly
- Editor preview: The effect is previewed inside the scene editor, so tweaking is easy and straightforward
- Performance: Designed with performance in mind, zero allocation during run-time
- Visibility checking: Includes scripts to check if objects are inside the line of sight
- Documentation: Includes full documentation and an extensive example scene
- Open Source: Full source code is included
Supports:
- Forward and deferred rendering pipelines
- DX9, DX11, OpenGL
NOT Supported:
- Sprite or 2D toolkit based projects
- Mobile platforms
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