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pstatus"> 本帖最后由 狂风大尉 于 2013-9-10 10:09 编辑
Audio Toolkit是一款功能完整与容易使用的音效管理插件,是被设计运用在AAA级的游戏上面,在不需写入代码的情况下即可设置复杂的音效与音效事件的处理,同时多平台的支持是一大特点。
Audio Toolkit is a complete, easy-to-use, and performance optimized framework to play and manage music and sound effects in Unity. Designed for and used in AAA game titles.
Features include:
* Set up complex sound and music behaviour without any coding.
* Super-easy audio triggering in scripts: e.g. AudioController.Play("MySoundID");.
* Define audio assets in categories with volume adjustable at runtime.
* Specify alternative sounds using advanced selection modes.
* Audio object pools for optimized performance on all platforms including iOS, Android, etc..
* Many audio parameters, such as: random pitch & volume, delay, looping, etc.
* Special functions for music including cross-fading and playlists.
* Gapless audio stitching with random variations.
* Overview and log windows to manage a large amount of audio.
* Bonus: Pooling class free to use for any purpose
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