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Duration 1h 15m Project Files Included MP4
在 UE4动画管道中, Chad Mogran 将全面概述所有的东西动画在史诗的虚幻的4引擎。从使用 fbx 格式导出我们的角色开始, 我们将把它导入到 UE4 中, 这样就可以在不同的角色之间共享动画蓝图。然后, 我们将详细说明如何导入动画和设置诸如加性目标构成和导航混合空间。将在虚幻引擎中覆盖蓝图脚本系统的基本概念, 这样我们就可以设置我们的角色。我们将介绍如何从键盘和手柄设置控制模式, 连接到我们的 odoi-anim 蓝图, 将讨论诸如应用加法动画和设置状态机之类的概念。我们将添加额外的功能, 如 ik 系统, 头看系统, 其他程序动画系统。
In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.
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