Requires Unity 5.1.2 or higher.
NextGenSprites is a modular Shader-Set made for Unity's Sprite System.
One Standard Shader - Many FeaturesThe Standard Shaders cover: -Hue Shift with Saturation and Contrast -Multi Layered Sprites w/ stencil Masking -Curvature (Normal mapping) -Reflections (Screenspace Projected) -Multi Layer Emission -Tranmission -Dissolve with Edge Glow -Shadow casting + receiving
No idea what the features do? Just try theWebplayer Demo!
FX Shaders Use the included FX Shaders to make your Sprites even more awesome:-Glass -Lava -Liquid -Mega Stack
Full Control The Material Inspector does not only give you full control over all properties and tinting, but you can also use photoshop style Masking to occlude areas of your sprite from Emission and Reflection.
Lighting The Standard Shader can operate with either Multiple Lights, only Directional Light or be just Unlit(reduced feature set).
NextGenSprites also allows Shadow Casting on all Shaders and Shadow receiving(!) on a special Shader set.
À la carte With its dynamic "Toggle as you need" Workflow, NextGenSprites allows you to only use the Features you need on a per Material basis.
Intuitive and well Documented The Custom Material Inspector is not only easy to use, but each section and feature sports a help button to jump you straight into the corresponding Wiki entry. You can also export and Import properties to materials, perfect for Animations.
Scripting and Playmaker With the included Helper Methods and Playmaker Actions, changing or animating the Sprites Materials at runtime becomes super easy!
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