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- 2019-1-30
- 注册时间
- 2017-10-10
- 阅读权限
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- 积分
- 5985
- 纳金币
- 2041
- 精华
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相机
任意平稳的轨道相机
放大到第一人称视图
3种不同的遮挡处理:<Do Nothing>,<Tag Dependent>,<Always Zoom In>
褪色遮挡物体(如果需要)
设置淡出和淡入alpha以及淡入/淡出持续时间
启用/禁用字符淡化并设置开始距离,结束距离和最大淡出alpha值
用于将角色与摄像机视图方向对齐的3个选项:<从不>,<对齐输入>,<始终>
用于以字符旋转的3个选项:<从不>,<旋转停止输入>,<始终>
在角色移动时开启/关闭角色的自动对齐(向后走支持)
可移动的相机枢轴
如果摄像机位于地面上,则会查看摄像机
锁定旋转轴或设置最大角度
轴反转
最小和最大距离可单独调节
当相机由于遮挡而被迫放大时,记忆所需的距离
只需轻触按钮,即可快速进行第一人称缩放和最大距离缩放
轻松更改使用的天空盒
提供自定义透明碰撞漫反射着色器
与Unity的第三方控制器资产兼容(提供额外的手册)
... 和更多
调节器
设置跑步,步行,冲刺,扫射和旋转速度(平均速度在跑步/行走时扫瞄时计算)
切换行走和冲刺
切换智能自动运行
设置跳跃高度和应用的重力
在站立跳跃后允许在半空中进行任意数量的移动和速度
在移动/旋转的物体(例如平台)上站立时,打开/关闭移动/旋转
如果这些对象影响你的跳跃,也可以启用/禁用(例如,在站立跳跃后始终登陆同一点)
滑动角度/阈值可调的滑动机构
降低门槛
Mecanim动画师为每个实施的行动
... 和更多
Camera
- Arbitrary smooth orbit camera
- Zoom into first person view
- 3 different occlusion handlings: <Do Nothing>, <Tag Dependent>, <Always Zoom In>
- Fading occluding objects out (if wanted)
- Set the fade out and fade in alpha as well as the fading in/out duration
- Enable/disable character fading and set the starting distance, ending distance and maximum fade out alpha value
- 3 options for aligning the character with the camera view direction: <Never>, <On Alignment Input>, <Always>
- 3 options for rotating with the character: <Never>, <Rotation Stopping Input>, <Always>
- Turn on/off automatic alignment with the character when it's moving (with walking backwards support)
- Movable camera pivot
- Camera look up if it lies on the ground
- Lock a rotation axis or set a maximum angle
- Axes inversion
- Minimum and maximum distance individually adjustable
- Memorizing desired distance when the camera was forced to zoom in because of occlusion
- Fast first person zoom and maximum distance zoom at the touch of a button
- Easily change the used skybox
- Custom transparent bumped diffuse shader provided
- Compatible with Unity's third person controller asset (extra manual provided)
... and more
Controller
- Set run, walking, sprinting, strafing and rotation speed (average speed is computed when strafing while running / walking)
- Toggle walking and sprinting
- Toggle an intelligent autorun
- Set jump height and applied gravity
- Allow an arbitray number of moves and their speed in mid-air after a standing jump
- Turn on / off moving / rotating with moving / rotating objects, eg platforms, when standing on them
- Also enable / disable if those objects affect your jump (eg always landing on the same point after a standing jump)
- Sliding mechanics with adjustable sliding angle / threshold
- Falling threshold
- Mecanim animator for every implemented action
... and more
- Focus on absolutely efficient code
- Completely commented code
- Written manual, video manual and demo scenes provided
- Working with keyboard / mouse, gamepad and other input devices
- Very fast publisher support
- Still improving in features
- Your feedback is highly appreciated
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