Requires Unity 4.1.5 or higher.
Liquidum是一套专业的实时/动态液体/流体效果模拟动画扭曲,在屏幕上,液体在屏幕和对象,雨和雷声效应,天气事件,瀑布和其他液体效果在现场。
非常容易使用和配置。
所有原始声音(+30 mp3文件)都包括在内!
借助Liquidum,您不需要其他资源来模拟任何类型的雨水或其他液体。
但是为了将Liquidum与其他资源一起使用,可以禁用每个效果。
你可以模拟动态和可配置下降与多个帧,静态或动画效果,下雨,级联...
目前在一个简单的组件中有十一种不同的效果!
许多功能还在开发中:
借助Liquidum v1.5.6的新功能,您可以使用LiquidumGlass脚本来设置多个玻璃效果,只需在玻璃上滴下或/和微滴即可。
借助Liquidum v1.4.5新功能,您可以使用WheatherEventAreas预制设置在场景中设置具有不同天气情况的多个区域
借助Liquidum v1.4新功能,您可以配置暴风雨的每个方面,或者通过管理持续时间和每秒强度来自动执行多个雷暴,意味着一个简单的强度曲线!
Liquidum is a suite of professional realtime/dinamic liquid/fluid effect to simulate animated distort drops the screen, liquids over screen and objects, rain and thunders effects, weather events, cascade and other liquid effects in the scene.
Extremely easy to use and configure.
All original sounds (+30 mp3 files) are included!
With Liquidum you will not need other assets to simulate rain or other liquids of any kind.
But each effect can be disabled in order to use Liquidum with other asset.
You can simulate dynamics and configurable drops with multiple frames, static or animated effects, rain, cascade...
At the moment there are eleven types of different effects in one simply component!
And many features are still under development:
- With Liquidum v1.5.6 new features you can use LiquidumGlass script to set multiple glass effect with trail drops, simply drops or/and micro drops on glass.
- With Liquidum v1.4.5 new features you can use WheatherEventAreas prefabs to set multiple areas with different weather situations in your scene
- With Liquidum v1.4 new features you can configure each aspect of your storm or perform automatically multiple thunderstorm by managing the duration and intensity for every seconds means a simple intensity curve!
N.B. Splash effects and performance are under improvement.
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