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Lynda - VR Motion Graphics with Unreal Engine
Lynda - 虚幻引擎虚拟现实视频制作教程
Discover how to leverage Unreal Engine to create immersive virtual reality experiences. In this course, learn how to build a real-time motion graphics-style scene in Unreal Engine for deployment on VR headsets. To begin, Scott Pagano covers the proper exporting process out of maya and importing process into Unreal. Then he moves on to the nuts and bolts of the course—constructing a series of blueprints that provide all the interactivity and logic needed to make your scene work in VR. Scott covers scene building for HTC VIVE and Samsung Gear VR, as well as VR deployment on Android phones. You'll leave this course with valuable skills that can help you dive into building content for the immersive future.
Topics include:
Maya FBX export
UE4 asset import
Materials and lighting
Scene building for HTC VIVE
Scene building for Samsung Gear VR
VR deployment on Android phones
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