查看: 2811|回复: 1
打印 上一主题 下一主题

[电商] 【SIGGRAPH Asia 2012专题*新兴技术】增强饱腹感:互动式营养摄入量控制器

[复制链接]

5472

主题

6

听众

1万

积分

版主

Rank: 7Rank: 7Rank: 7

纳金币
76544
精华
23

活跃会员 荣誉管理 突出贡献 优秀版主 论坛元老

跳转到指定楼层
楼主
发表于 2012-12-5 14:08:39 |只看该作者 |倒序浏览
【SIGGRAPH Asia 2012专题】新兴技术之三:

增强饱腹感:互动式营养摄入量控制器

Augmented Satiety: Interactive Nutritional Intake Controller

Takuji N***mi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose





1、介绍

  我们的项目的目标是降低利率的肥胖影响。我们的饮食行为隐式地使用人类的计算机交互技术。肥胖已成为一个严重的公共卫生,引00全世界的关注。它增加了许多医疗风险条件,包括生理的和心理的。减少肥胖风险可以通过限制食物摄取和锻炼。



  许多研究人员研制出了某些系统来促进身体活动[J。梅特兰ET AL。2011]。但,很少有研究通过我们这种技术来改变的食物摄入量。



在本文中,我们提出了“增强餍足”系统,修改饱腹感知觉隐式和控制的营养摄入,交互式地根据这顿菜肴和它的营养价值,改变与计算机图形学的因素交互技术,物体识别技术和增强现实技术范式。



……



更多详细介绍请看下面的英文。



1. Introduction



The goal of our project is to decrease rates of obesity by affecting

our eating behavior implicitly by using human computer

interaction techniques. Obesity has become a serious public health

concern all over the world. It increases the risk of many medical

conditions, both physical and mental. Obesity risk can be

decreased through limiting food intake and***rcising.

To decrease rates of obesity, many researchers have developed

systems to promote physical activity [J. MAITLAND ET AL. 2011].

Conversely, there are few studies on how such techniques can be

used to modify food intake. One limitation of these methods is

that they are based on conscious education. Sustaining highly

conscious effort when performing an intended behavior can be

difficult. However, if aspects of eating behavior are controlled

subconsciously, we may be able to modify food intake with

minimal effort. Thus, our research focuses upon controlling food

intake implicitly.

Recent psychological studies have revealed the amount of food

consumed is influenced by both characteristics of the food itself

and environmental factors during eating. For example, plate size,

package size, lighting, and socializing subsequently influence how


much we serve and eat [B. WANSINK. 2004, B. J. ROLLS ET AL.

2004]. Based on this knowledge, we hypothesize this ambiguity in

perception of satiety can be applied to a method for implicit

controlling our food intake.

In this paper, we propose the “Augmented Satiety” system to

modify satiety perception implicitly and control nutritional intake

interactively according to the meal and its nutritional value by

changing the factors with interactive computer graphics

techniques, object recognition techniques and augmented reality

paradigm.

By mediating the control of contextual cues by digital technology,

we can reduce total food intake as a means to lose weight and

control the balance of nutritional value. In other words, this

technology could support decreased food intake and influence the

consumption (more consumption or less consumption) of a

specific type of food (greens, certain macronutrients, etc.). This

could help control eating behavior adequately according to the

meal and its contents.



完整内容请下载附件阅读,更多新兴技术分享尽在web3D纳金网http://www.narkii.com/

0102-narumi.pdf

0 Bytes, 下载次数: 0

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

5472

主题

6

听众

1万

积分

版主

Rank: 7Rank: 7Rank: 7

纳金币
76544
精华
23

活跃会员 荣誉管理 突出贡献 优秀版主 论坛元老

沙发
发表于 2012-12-5 15:19:06 |只看该作者
2x3d:2 d / 3 d同步混合剧院的实时着色器

2x3D: Real time shader for simultaneous 2D/3D hybrid theater

Wat*** Fujimura, Yukua Koide, Robert Songer, Takahiro Hayakawa, Akihiko Shirai, Kazuhisa Yanaka



ASIBO

Yuichiro Katsumoto, Masa Inakage



通过时间的心理视觉调制向后兼容的立体显示

Backward Compatible Stereoscopic Displays via Temporal Psychovisual Modulation

Xiaolin Wu, Guangtao Zhai



在无声DTMF音下表演者和观众之间的互动

Cryptone: Interaction between Performers and Audiences With Inaudible DTMF Sounds

Masami Hirabayashi, Motoi Shimizu



光标的伪装:多个虚拟光标作为一个防御肩窥

CursorCamouflage: Multiple Dummy Cursors as A Defense against Shoulder Surfing

Keita Watanabe, Fumito Higuchi, Masahiko Inami, Takeo Igarashi



根据眼收敛的动态立体,多层次的图像显示

Dynamic stereograms based on eye convergence for displaying multilayered images

Michi Sato, Hiroyuki Kajimoto


回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-10 12:26 , Processed in 0.098133 second(s), 35 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部