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【SIGGRAPH Asia 2012专题*技术论文】
形状和树木:城市演变模型的反求设计Inverse Design of Urban Procedural Models
Carlos A. Vanegas, Ignacio Garcia-Dorado, Daniel G. Aliaga, Bedrich Benes, Paul Waddell 摘要:我们提出了一个框架,使添加到现有的市区程序模型的控制具有直观的高层次。特别是我们提供了一个机制,以交互方式编辑城镇模式,利益相关者的游戏,城市规划,测绘和导航服务,这是非常重要的任务。程序建模功能,快速创建复杂的三维模型,但控制输出是一位著名的开放问题。因此,为促使程序建模蓬勃发展,在本文中我们添加到阿森纳的逆建模工具。用户不知道城市的过程模型,也可以在建模过程中指定任意目标指标控制。这些系统本身不会发现如何改变城市过程模型的参数,从而产生所需的3D输出。我们标记这个过程的逆设计。
Abstract:We propose a framework that enables adding intuitive high level control to an existing urban procedural model. In particular, we provide a mechanism to interactively edit urban models, a task which is important to stakeholders in gaming, urban planning, mapping, and navigation services. Procedural modeling allows a quick creation of large complex 3D models, but controlling the output is a wellknown open problem. Thus, while forward procedural modeling has thrived, in this paper we add to the arsenal an inverse modeling tool. Users, unaware of the ***les of the underlying urban procedural model, can alternatively specify arbitrary target indicators to control the modeling process. The system itself will discover how to alter the parameters of the urban procedural model so as to produce the desired 3D output. We label this process inverse design.
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