V-Ray for softimage looks to unite the rendering workflow for VFX and animation studios
With support for Softimage's award-winning ICE system, dynamic geometry, and V-Ray Proxy objects, V-Ray for Softimage supports the size and complexity of even the most demanding scenes. Its physically based toolset, including versatile shaders, lights, and cameras, makes it possible to standardize rendering workflow with the quality, speed, and stability of the V-Ray core. "The future of high-end VFX work lies in integration: a single pipeline with multiple modeling applications. V-Ray for Softimage brings that vision a step closer. The power of ICE, the elegant animation and rigging tools now work with the most advanced renderer on the market. 'One V-Ray on all platforms' is a strategy that makes sense for small and large 3D shops alike" said Kamen Lilov, Chaos Group Product Manager, V-Ray for Softimage.
Rendering by Rémi Morisset (AXYZ)
Key Features in V-Ray for Softimage:
Geometry
- Render particles, strands, hair, and geometry produced by Softimage's award-winning ICE system.
- Manage scene memory and efficiently render massive amounts of geometry with V-Ray Proxy.
- Render dynamic geometry such as displacement, proxy objects, fur, and hair.
- Use all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations.
Shading - Create materials based on physical properties using V-Ray's versatile shaders.
- Use built-in Render Tree procedural shaders, computational, and logic nodes.
- Simplify the texturing process and eliminate the need to assign UVs using Ptex.
- Simplify the creation of complex multi-layered automotive paints using the vrayCarPaintMtl.
- Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl.
Lights & Illumination - Create simple, artifact-free image-based lighting using the Dome Light.
- Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights.
- Emulate real-world atmospheric lighting conditions using the V-Ray Sun and Sky system.
Cameras & Optics - Render true 3D motion blur using the V-Ray Physical Camera.
- Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera.
- Import displacement maps from Nuke to match lens distortion.
Rendering by Simon Reeves (LemonGood)
Softimage supported features - ICE support - render geometry produced by the award-winning Softimage ICE system, including particles, strands, hair, ICE-managed color arithmetic, all fully animated.
- Animated parameters - V-Ray will efficiently render Softimage objects with animated parameters and an arbitrary number of keyframes. All geometry modifications and many color-oriented animatable parameters are supported.
- Strong render tree support - V-Ray supports dozens of the procedural shader node types for the Softimage render tree, and new ones are added on a regular basis and made available through service packs.
- Weightmaps - apply transformations to geometry or color attributes of a scene on a per-vertex basis with full support for Softimage weightmaps.
- V-Ray Sun and Sky - create realistic outdoor scenes with physically accurate lighting and atmosphere effects, while maintaining control over rendering times.
Rendering by Rémi Morisset (AXYZ)
V-Ray supported features
Shading - Support for efficient material layering.
- VRayCarPaintMtl.
- Support for PTex textures.
- V-RayToon shader.
- Support for dispersion in refractions for VRayMtl.
Lights - Physically accurate lights.
- Efficient illumination from HDR environments.
Camera - Lens distortion through Nuke displacement maps.
- Option to turn off camera motion blur.
- Shutter efficiency for motion blur.
Render output - Support for additional render elements.
- Output of multi-channel scanline OpenEXR files with data-window.
Effects - Depth of field with bokeh effects.
- Accurate motion blur.
Scene translator - Support for .vrscene output for rendering with V-Ray Standalone.
Supported Platforms
|