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Requires Unity 4.5.3 or higher.
- Now Supports Unity and Unity Pro -.
New Now Enemy AI can attack second targets.
A complete and professional AI solution for game designers, artists (non-programmers). It has an industry-standard enemy, neutral NPC, and friendly AI behaviors.
- Compatible with Unity Pathfinding (NavMesh).
- Static & dynamic obstacle avoidance.
- Five classes: Enemy, NPC Aggressive, NPC Passive, Companion, and Defender ally.
- Two intelligence modes: Stupid, or Smart.
- Supports user's own animations (idle, chase, wander, attack, hit, die, flee, follow).
- Supports user's own sound effects for each animation state.
- AI has 3 patrol modes: Stay in place, or dynamic random wandering, or using a waypoints path (integrated Waypoint Editor).
- AI can alert its nearby companions to give help when attacked, and can search for the target.
- AI can retreat when its health is low, and then can be wounded, or can replenish its health.
- AI has a view range, and it can hear its target.
- Very Easy to implement and to setup.
- AI can do melee, or ranged attack, or both of them.
- Projectile handling for ranged attack.
- Comes with ready target's health & projectile scripts.
- Colored graphical gizmos representation of AI's ranges in the editor window.
- Full C# code is available.
教程:
Advanced AI Pro - 设计智能化的敌人攻击系统
http://www.narkii.com/club/thread-306841-1.html
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