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Eat3D Knald v1.0.0 offline
Knald是一个基于GPU的、超快的、从2D贴图生成用于3d软件的贴图的软件。
Knald可以生成法线贴图,衍生贴图,置换贴图,环境闭塞贴图,凹凸贴图在5秒钟之内。当你载入一张现有的高度图,其他所有贴图都会立即自动生成。
一旦你整合你的源贴图,在Knald所有的控制都是实时的,这意味着你可以快速迭代和控制你的质地和感觉,而无需等待。
通过利用OpenCL™的力量, Knald是一个跨硬件平台的解决方案,因此并不限定于任何特定的GPU供应商。 (目前支持NVIDIA和AMD显卡)如果你的显卡支持的OpenCL ™ ,那么非常适合!
Knald is an ultra-fast GPU powered solution for generating “bake quality” textures from any 2D source texture.
How fast is ultra-fast?
Knald can generate a Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps in around 5 seconds on a modern mid-range GPU. When loading an existing Heightmap directly, all other maps are generated instantly and automatically.
Real-time?
Once you integrate your source texture, all the controls in Knald are real-time, meaning that you can iterate quickly and control the exact look & feel of your textures without waiting for your PC to bake and catch up with you.
Multi-vendor GPU Support!
By harnessing the power of OpenCL™, Knald is a cross hardware platform solution and therefore is not limited to any specific GPU vendor. (nVidia and AMD cards currently supported) If your graphics card supports OpenCL™ then you are good to go!
What does Knald mean for artists?- Versatile work flow – Artists can import and work with Normal, Derivative, Heightmaps and photo-sourced textures.
- All calculations & processing are performed in double/single precision floating point (float64/float32).
- Pixel perfect 8, 16 and 32bit support – Our file I/O and image processing pipeline preserves your high precision data.
- Best in class Heightmaps – Excellent quality, accurate height maps generated from a Normal/Derivative or photo-sourced texture.
- Best in class real-time AO – Extremely high quality and clean results rivaling baked AO at 600+ rays.
- Ultra fast results – Real time AO, Concavity and Convexity map generation adjustment means no more waiting for bakes.
- Simultaneous map processing – See and adjust the results of all maps instantly.
- Real time (scalable) tessellation in the 3D preview – See what your heightmap looks like before importing it into an engine.
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