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因为要做一个虚拟环视的项目,所以用到了这个插件,本来想在这找教程的,可是没找到,就自己摸索,现在总结一下自己的理解,第一次做教程,不好之处,请大家指出,共同学习。
首先来个链接,这是狂风大尉 给的。先谢谢了,插件的下载:http://www.narkii.com/club/thread-380278-1.html,
1这是国外的一位大神对插件的介绍
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Camera Path Animator 3.0
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Create, edit and preview camera animations within the editor and avoid having to compile the scene to see every change.
PLEASE BACKUP PROJECTS BEFORE UPDATING.
Don't forget to leave us a review! ) Hopefully a nice one...
NOTE: The Camera Path Animator/Asset Store license is for a single user at a time. If multiple people use this, you need multiple licenses!
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GETTING STARTED:
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Loads of information can be found at http://camerapathanimator.jasperstocker.com
Remember to watch our lovingly created videos http://camerapathanimator.jasperstocker.com/videos/
Check out our demos online http://camerapathanimator.jasperstocker.com/demos/
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INSTALLATION:
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To install Camera Path Animator simply import all files from the unitypackage.
Note that Camera Path version 2.0 and 3.0 are incompatible.
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QUICKSTART:
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Once you have installed Camera Path you should be able to see the Camera Path 3 directory in your project view.
To start creating your new animation path, click on GameObject > Create New Camera Path
This will place a new animation path in the scene with the animator and path components attached.
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BASIC OVERVIEW:
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There are two components in a Camera Path object.
The Main Camera Path which allows you to create and edit the path.
The Camera Path Animator which controls how the path behaves in your game.
In the Camera Path component we have the following modes
Path Points - these define where the path goes.
Control Points - only used in Bezier curves, these control the shape of the curves.
FOV - is used to control the Field of View of the Camera during the animation.
Speed - is used to control the speed of the animation over the curve.
Delay - you can add points to delay the animation by specific time periods.
Ease Curves - Control the ease of the animation speed at specific stop points on the animation.
Events - add events to the path that can either call functions in other objects, or broadcast events.
Orientations - Control the orientation of the camera through the path, only used in the Custom animation mode.
Tilts - control the camera tilt through the path used in follow path animation modes
Options
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CONTACT:
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For anything releated to Camera Path Animator, don't hesitate to contact me at
email@jasperstocker.com
And don't forget to include invoice numbers in support requests - thanks!
Jasper
估计看完这个基本上就会一大半了。
path point:点路径,用来设置路径的点的位置
control point :用贝塞尔曲线来改变路径
FOV:用于控制摄像机的视图.
speed:用于控制曲线的动画的速度。
Delay :通过特定的时间段来增加延迟动画的时间。
Ease Curves :控制动画的速度,在特定的停止点的动画。
Events"将事件添加到其他对象的路径,或者可以调用其他对象,或广播事件;
Orientations :通过路径控制摄像头的方向,只用于自定义动画模式。
Tilts:控制摄像机倾斜通过路径动画模式的路径使用
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