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[其它] Insitu: Sketching Architectural Designs in Context

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发表于 2011-12-29 10:37:39 |只看该作者 |倒序浏览
Insitu: Sketching Architectural Designs in Context

Patrick Paczkowski  Min H. Kim† Yann Morvan§ Julie Dorsey  Holly Rushmeier  Carol O’Sullivan

Yale University†  Trinity College Dublin









Abstract

Architecture is design in spatial context. The only current meth-

ods for representing context involve designing in a heavyweight

computer-aided design system, using a full model of existing build-

ings and landscape, or sketching on a panoramic photo. The former

is too cumbersome; the latter is too restrictive in viewpoint and in

the handling of occlusions and topography. We introduce a novel

approach to presenting context such that it is an integral compo-

nent in a lightweight conceptual design system. We represent sites

through a fusion of data available from different sources. We de-

rive a site model from geographic elevation data, on-site point-to-

point distance measurements, and images of the site. To acquire

and process the data, we use publicly available data sources, multi-

dimensional scaling techniques and refinements of recent bundle

adjustment techniques. We offer a suite of interactive tools to ac-

quire, process, and combine the data into a lightweight stroke and

image-billboard representation. We create multiple and linked pop-

ups derived from images, forming a lightweight representation of

a three-dimensional environment. We implemented our techniques

in a stroke-based conceptual design system we call Insitu. We de-

veloped our work through continuous interaction with professional

designers. We present designs created with our new techniques in-

tegrated in a conceptual design system.

Keywords: Design, Context, Sketching, Human Factors

1 Introduction

Computer-aided design (CAD) systems have been extraordinarily

successful in design, especially in architecture. Recently there has

been considerable interest in 3D modeling systems for early phases

in the design of s***ctures. Sketching programs that allow users

to rough out three-dimensional definitions from simple strokes and

gestures are widely used by architects. Yet even as computers are

ubiquitous in the design of the built environment, the existing array

of computational aids does not offer assistance in the early concep-

tual design of s***ctures relative to existing natural and manmade

environments – a central concern of architectural design.

The design of architectural s***ctures in situ poses substantive and

unique challenges. The spatial fit between architecture and its con-

text is a key concern, as architecture includes exterior and interior

space [McHarg 1991] and is never designed in a vacuum. There

are three basic relationships between architecture and its surround:

contrast, merger, and reciprocity. Contrast juxtaposes architecture

with the natural context – for example, the relationship of New

York’s Central Park to the surrounding fabric. Merger is the op-

posite of contrast: a building is designed to appear as a harmo-

nious integral part of the surround. Much of Frank Lloyd Wright’s

work, including his famous Fallingwater House, shown in Fig. 2,

aspired to this condition. Here, the building and context are con-

ceived as one, making it impossible to design independent of the

context; such a condition cannot be represented effectively by cur-

rent CAD systems. Reciprocity represents a hybrid condition, in

which a building and its surround reflect one another, and enter into

a sort of spatial dialog. The considerations and devices used to

achieve these various relationships are numerous, and include such

factors as massing, geometry, view(s), and scale, to name a few.





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