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学习创建高质量的3D 模型和动画在玛雅2018。本课程涵盖了核心的玛雅技能--建模、贴图、渲染和动画--在现实世界中, 基于项目的工作流程。你将在这里学到的技巧同样地转化成电影、运动图形、游戏设计和动画。
首先探索玛雅界面的基本知识, 包括选择和操作对象、组织场景和自定义界面。接下来, 了解多边形建模、创建和细化网格、雕刻和使用 nurbs 曲面。一旦你了解了建模, 发现如何创建和应用材料-添加颜色, 纹理和反射率, 你的创作。然后将照相机、照明和效果集成到渲染过程中, 并利用新的阿诺德渲染器。最后但并非最不重要的是, 教练展示了如何添加运动和生活与玛雅的动画工具的工作。
主题包括:
熟悉玛雅界面
配置视和工作区
选择和操作对象
在场景中创建层次结构和层
创建多边形模型
多边形网格的建模与细化
使用细分曲面
雕塑基本景观
nurbs 建模
创建和应用材料和纹理
在场景中添加光源和照相机
渲染在阿诺德
在玛雅人动画
Learn to create high-quality 3D models and animations in maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
Topics include:
Getting familiar with the Maya interface
Configuring viewports and workspaces
Selecting and manipulating objects
Creating hierarchies and layers in scenes
Creating polygonal models
Modeling and refining polygonal meshes
Working with subdivision surfaces
Sculpting a basic landscape
NURBs modeling
Creating and applying materials and textures
Adding lights and cameras to a scene
Rendering in Arnold
Animating in Maya
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