SOURCE INCLUDED VERSION
-NEW , internal pooling & Optimization module 3D Radar Builder is an advanced editor tool which allows users to, ;WITHOUT CODING,CREATE: -3D RADARS (world & screen space) -MINIMA ps (world & screen space), (static or Realtime) -TRACKING SYSTEMS (world & screen space)
- World AND screen space 3D Radar and tracking systems with 9 Point snapping - Minimap creation module.- Create real (static or realtime) minimap systems without coding. -Treat the radar like any other object, scale it , rotate it , position it , make it a child. - Single click to create radars ZOOM and PAN INSIDE of the radar to look anywhere - Use ANY material for blips - use Sprite Blips - Use Mesh Blips at different LODs - Use Prefab Blips - Height Tracking (tracking lines). - Use Advanced rotation tracking - Optional Blip Auto scaling functions -Visualize Design - Use Multiple culling zones - Use Local or preset scale - Easy layer assignment. Just set it and forget it - Generate unique blips representing object with specific tags. - The System Uses Neither Unity UI nor IMGU, making it fast - Allows for a wide array of objects objects, even particle effects to be simulated in the radar. - Static minimaps, ideal for small static scenes. - Realtime Minimap , ideal for large scenes / Open worlds. - Advanced rotation re-targeting. - Auto-scaling and options for always showing blips in the radar. - Allows for a wide array of objects objects, even particle effects to be simulated in the radar. What else you get
- Space ship model
- Space ship control script
- Space environment
- Radar templates as seen in the preview images
- Lens flare
- multiple blip sprites
- multiple radar design sprites
- multiple materials
- 1 skybox
FOR THE 2D COMPONENT
- The 2D Radar System Uses Neither Unity UI nor IMGU
- Allows for 9 Point screen snapping
- MULTIPLE rotation tracking options
- Custom radar sprite rotation targeting
- Custom blip rotation targeting
- Prefab Blip support
- Sprite Blip Support
What you get
- Custom masking shaders
- multiple Blip sprites
- multiple Radar Sprites
- multiple example scenes
- Simple AI
- and more...
tested with
- 2D Sidescroller
- Top Down
- 2.5D
- Fixed 3D
- 3D
- And others in between
You will notice two dll files in the project. One is what we use to draw the editor window is a fragment of our Reality Engine API which is in development. Your radar will still work even if you delete that dll. BUT DONT DO THAT The other contains another fragment of our API. Since this is the source included version you have access to all the source code you need. It is all documented in the _3DRadar.cs script and _2DRadar,cs script. Instructions on how to use the included source code along side the library is documented in the _3DRadar.cs script and _2DRadar,cs script.
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