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Unity natively imports modo files. This works under the hood by using the modo COLLADA exporter. Modo version 501 and later use this approach. To get started, save your .lxo file in the project's Assets folder. When you switch back into Unity, the file is imported automatically and will show up in the Project View.Unity本地导入modo文件,通过使用modo COLLADA导出器到Unity,在Modo501及更新版本使用这种方法。在开始之前,保存.lxo文件到项目的Assets文件夹中,当切换到Unity,场景被自动导入并显示在项目视图中。For older modo versions prior to 501, simply save your Modo scene as an FBX or COLLADA file into the Unity project folder. When you switch back into Unity, the scene is imported automatically and will show up in the Project View.对于Modo501之前的版本,简单的保存你的Modo场景为FBX或者COLLADA文件到Unity的Project View(项目视图)中。To see your model in Unity, drag it from the Project View into the Scene View.为了在游戏中看到你的模型,从项目视图中拖动模型到Scene View(场景视图)中。If you modify the lxo file, Unity will automatically update whenever you save.如果修改了lxo文件,当你保存时Unity将会自动更新。
[Unity currently imports 当前导入] All nodes with position, rotation and scale. Pivot points and names are also imported.
所有带有位置、旋转和缩放的节点,轴点和名称也被导入
Meshes with vertices, normals and UVs.
带有顶点、法线和UV的网格
Materials with Texture and diffuse color. Multiple materials per mesh.
带有纹理和漫反射颜色的材质,多维材质。
Animations 动画 [Requirements 需求] modo 501 or later is required for native import of *.lxo files.
从本地导入*.lxo文件,需要modo 501或更新版本
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