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Fantasy Horde - Barbarians
www.polygonmaker.com
How to Use
Drag the barbarians.fbx ("assets" folder) to your scene, delete the acessories and body parts
you don´t want and then drag the material on it.
There are 15 samples on the "Samples" folder ready to use.
Please leave a feedback at Unity asset store if you liked! This is important for us.
In case of any problem or suggestion send a e-mail to polygonmaker@gmail.com
Samples
Mesh
The total polycount (tris) per model goes from 1700 (no acessories) to 3000 (full gear).
There are one .fbx file with all parts and three .fbx files with extra animations.
There are three body types and the fat body uses special "cloth" mesh.
Some acessories are rigged with the character bones, others are just attached.
Doc Rev:1.0
Texture
There are 15 different body and acessories textures, 1 weapons texture and 2 shield textures.
Those textures are divided in color, specular and transparency map. Also it is included a
"mask" texture where the specular and transparency map are in the proper RGB channels to be used
with the included shader.
Color map Specular map Transparency map Mask Texture
Shader
This is a customized shader that use two maps:
– Base (RGB)
– RGB: Diffuse map
– Effect Texture (RGB):
–
– Red channel: Specular map
– Green channel: Color mask
– Blue channel: Transparency map
Shader Controls:
– Main Color: This change the overall color masked by "Color mask" (Green channel of
Effect Texture)
– Specular controls:
– Shininess
– SpecPower
– Specular Color
This is a 2 sided shader.
The Barbarians are not using "Color mask".
If you want to tint your characters, do it on the green chanel and it is recomended to use light
gray color on the base texture.
Animation
This is the list of animation:
Creating new animations: There is a 3dsmax files at "Extra content" folder that can be
used to create new animations. The bones are made using CAT system from 3dsmax. There are
three folders in this file:
-bones: include all bones and must be exported
-helpers: helpers that don´t need to be exported
-mesh: mesh to better check the animation.
The files are in idle pose to help your animation and don´t include any animation.
There are two layers, one with idle pose and other with the fight idle pose.
JUMP ANIMATION:
-Jump Complete: The character do a complete jump animation. (frames: 805-850)
-Jump Simple: The character just push his legs, this could works better in some cases.
(frames: 815-825) . Not included on the animation clip list.
Credits
Artist: Fabio Brasiliense
Shader: Luiz Carlos da Rocha Junior
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